However, unwrapping is an essential skill, so I would encourage you to read up on it, and then to experiment with the toolset offered inside 3ds Max. This isn't an unwrapping tutorial, so you can just leave the settings at the defaults. Now you're ready to flatten the map, so go to Mapping>Flatten Mapping. Within your modifier, select Face, then select all the polygons either by using drag select or by pressing Ctrl+A. The easiest way is to use the built-in Flatten Mapping tool. Once you've got over how much of a mess your UVs are in, let's get on and sort them out. You could attempt to texture your object now, but it would look horrible. Hit the Open UV Editor button in the Edit UVs panel to bring up the Edit UVWs window. Thankfully, there's a modifier for this called Unwrap UVW. To use the Viewport Canvas tools on an object, you first need to unwrap your object so that all your geometry is flattened into 2D space.
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